#ifndef H_CGAMEMANAGER
#define H_CGAMEMANAGER

#include "CActionQueue.h"
#include "CObjectManager.h"

class CGameManager
{
public:
	list<CBullet* > enemyBullet;
	list<CBullet* > selfBullet;
	list<CEnemy* > enemy;

	CActionQueue* actionQueue;
	CObjectManager* objectManager;
	int nowFps;

	CGameManager();
	void Restart();
	void SetActionQueue(CActionQueue* value);
	void SetObjectManager(CObjectManager* value);
	void Update();
	void Draw();
};
#endif